using UnityEngine;
using System.Collections;
namespace XLua
{
    public class TemplateRef : ScriptableObject
    {
        public TextAsset LuaClassWrap;
        public TextAsset LuaClassWrapGCM;
        public TextAsset LuaDelegateBridge;
        public TextAsset LuaDelegateWrap;
        public TextAsset LuaEnumWrap;
        public TextAsset LuaEnumWrapGCM;
        public TextAsset LuaInterfaceBridge;
        public TextAsset LuaRegister;
        public TextAsset LuaRegisterGCM;
        public TextAsset LuaWrapPusher;
        public TextAsset PackUnpack;
        public TextAsset TemplateCommon;
    }
}
