# ---> Go
# Compiled Object files, Static and Dynamic libs (Shared Objects)
*.o
# *.a
# *.so

# Folders
_obj
_test

# Architecture specific extensions/prefixes
*.[568vq]
[568vq].out

*.cgo1.go
*.cgo2.c
_cgo_defun.c
_cgo_gotypes.go
_cgo_export.*

_testmain.go

*.exe
*.test
*.prof

# ---> C
# Object files
*.o
*.ko
*.obj
*.elf

# Precompiled Headers
*.gch
*.pch

# Libraries
# *.lib
# *.a
*.la
*.lo

# Shared objects (inc. Windows DLLs)
#*.dll
#*.so
#*.so.*
#*.dylib

# Executables
*.exe
*.out
*.app
*.i*86
*.x86_64
*.hex

# Debug files
*.dSYM/

# ---> C++
# Compiled Object files
*.slo
*.lo
*.o
*.obj

# Precompiled Headers
*.gch
*.pch

# Compiled Dynamic libraries
#*.so
#*.dylib
#*.dll

# Fortran module files
*.mod
!go.mod

# Compiled Static libraries
*.lai
*.la
# *.a
*.lib

# Executables
*.exe
*.out
*.app

# ---> C Sharp
# Build Folders (you can keep bin if you'd like, to store dlls and pdbs)
[Bb]in/
[Oo]bj/

# mstest test results
TestResults

## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.

# User-specific files
*.suo
*.user
*.sln.docstates

# Build results
[Dd]ebug/
[Rr]elease/
x64/
*_i.c
*_p.c
*.ilk
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.log
*.vspscc
*.vssscc
.builds

# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf

# Visual Studio profiler
*.psess
*.vsp
*.vspx

# Guidance Automation Toolkit
*.gpState

# ReSharper is a .NET coding add-in
_ReSharper*

# NCrunch
*.ncrunch*
.*crunch*.local.xml

# Installshield output folder
[Ee]xpress

# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html

# Click-Once directory
publish

# Publish Web Output
*.Publish.xml

# NuGet Packages Directory
packages

# Windows Azure Build Output
csx
*.build.csdef

# Windows Store app package directory
AppPackages/

# Others
[Bb]in
[Oo]bj
sql
TestResults
[Tt]est[Rr]esult*
*.Cache
ClientBin
[Ss]tyle[Cc]op.*
~$*
*.dbmdl
Generated_Code #added for RIA/Silverlight projects

# Backup & report files from converting an old project file to a newer
# Visual Studio version. Backup files are not needed, because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML

# ---> Lua
# Compiled Lua sources
luac.out

# luarocks build files
*.src.rock
*.zip
*.tar.gz

# Object files
*.o
*.os
*.ko
*.obj
*.elf

# Precompiled Headers
*.gch
*.pch

# Libraries
*.lib
# *.a
*.la
*.lo
*.def
*.exp

# Shared objects (inc. Windows DLLs)
#*.dll
#*.so
#*.so.*
#*.dylib

# Executables
*.exe
*.out
*.app
*.i*86
*.x86_64
*.hex

# Vim
*.un~
*.swp

# ---> Unity
/Launcher/[Ll]ibrary/
/Launcher/[Tt]emp/
/Launcher/[Oo]bj/
/Launcher/[Bb]uild/
/Launcher/.vs/
/Launcher/.vscode/
/Launcher/Assets/StreamingAssets/
/Launcher/Assets/StreamingAssets.meta

# Autogenerated VS/MD solution and project files
*.csproj
*.unityproj
*.sln
*.suo
*.tmp
*.user
*.userprefs
*.pidb
*.booproj

# Unity3D generated meta files
*.pidb.meta

# Unity3D Generated File On Crash Reports
sysinfo.txt

