using System.Collections;
using System.Collections.Generic;


namespace SFramework
{
    public class SFrameworkDef {
        // Editor
        public const string ResourceDir = "BundleResource";
        public const string AssetsBundleExtName = ".s";
        public const string AssetsBundleProductDir = "Product/Bundles";
        public const string VersionFileName = "version.json";

        // ResourceManager
        // This is the Update Manager Flag.
        //public const bool isEnableHotfix = false;
        public const bool isEnableHotfix = true;
        public const bool isLoadAssetsBundleOnEditor = false;
        //public const bool isLoadAssetsBundleOnEditor = true;

        // UpdateManager
        public const int httpRequestTimeoutTime = 3;
        // Client Request Hotfix Lua Before GameUpdate Every Times.
        // So We Should Put The Hotfix Lua On GameServer.
        //public const string hotfixLuaUrl = "http://192.168.2.125:21000/files/hotfix.lua";
        //public const string hotfixLuaUrl = "http://127.0.0.1:21000/files/hotfix.lua";
        //public const string hotfixLuaUrl = "http://10.10.100.100:21000/hotfix.lua";
        public const string hotfixLuaUrl = "http://192.168.1.135:80/hotfix.lua";
        // We should put download server on non-game server like CDN in production mode.
        //public const string resourceVersionUrlBase = "http://192.168.2.125:21000/files/Bundles/";
        //public const string resourceVersionUrlBase = "http://127.0.0.1:21000/files/Bundles/";
        //public const string resourceVersionUrlBase = "http://10.10.100.100:21000/Bundles/";
        public const string resourceVersionUrlBase = "http://192.168.1.135:80/Bundles/";
        public const string resourceVersionName = "version.json";
    }
} 