using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace SFramework
{
    public class SFileInfo
    {
        public string fileName { get; set; }
        public string hashInfo { get; set; }
        public int fileSize { get;set; }
    }

    public class SVersionInfo
    {
        public int version { get; set; }
        public int fileCount { get; set; }
        public List<SFileInfo> fileInfo { get; set; }
    }
}